14 spells found

Beast Snare

Level 2
Time: Turn Range: 60 feet Duration: 1 minute
You call upon nature to bind your target with roots, vines, and thorny branches that burst from the ground. The target must succeed on a DEX Quick save or be restrained. While restrained, the target cannot move and suffers a -2 penalty to attack rolls.

Bolster Spirit

Level 2
Time: Turn Range: Touch Duration: 10 minutes
You infuse the target with divine courage and determination. The target gains +2 to WIS Mind saves, and +1 to attack rolls when fighting undead, fiends, or evil creatures. Their eyes glow with inner light when the blessing is active.

Circle of Honesty

Level 2
Time: Turn Range: Touch Duration: 1 minute
You consecrate a circle of golden light that compels truth. Creatures inside must answer ques- tions posed to them, and their answers cannot contain deliberate lies. You may ask up to 3 questions during the spell's duration.

Divine Omen

Level 2
Time: Turn Range: Self Duration: Instant
You beseech your deity for guidance about a single, immediate course of action you or your companions are considering. The DN responds with an omen of weal (favorable), woe (unfa- vorable), weal and woe (mixed), or nothing (unclear). The omen appears as a fleeting vision, sound, or feeling that only you perceive.

Exile Strike

Level 2
Time: Turn Range: 60 feet Duration: Instant
You channel divine power to banish evil from the material realm. The spell deals 2d8 radiant damage. If the target is an undead, fiend, or otherworldly (from another realm) creature, they take double damage and must succeed on an additional Wis Mind save or be banished to their home realm for 1 minute.

Gills of the Deep

Level 2
Time: Turn Range: Touch Duration: 30 minutes
You bless the targets with the ability to breathe underwater as easily as air. No physical change occurs - instead, a divine aura surrounds them, allowing their lungs to draw breath beneath the waves. Swim speed is that of a brisk walk.

Greenstride

Level 2
Time: Turn Range: Touch Duration: 30 minutes
You bless the targets with nature's favor, allowing them to move through natural terrain without hindrance. They can pass through underbrush, briars, and shallow bogs at normal speed. They may cross water by stepping on lily pads, driftwood, stones, or other natural surfaces, but must always have some kind of footing - the blessing does […]

Hushed Sanctum

Level 2
Time: Turn Range: Touch Duration: 1 hour
You consecrate an area with divine silence and concealment. No sound can enter or leave the area, and the space is visually occluded from outside (appears as empty, featureless space). Those within can see out normally. Ranged attacks and spells that originate inside or outside do not cross the boundary.

Manifest Weapon

Level 2
Time: Turn Range: Self Duration: 10 minutes
You call forth a weapon of pure divine energy that appears in your hands. The weapon can be any hand or two-handed weapon you are proficient with, deals 1d8 damage, counts as magi- cal, and reduces target DR by 2 for 1d4 turns. It glows with divine light.

Minor Renewal

Level 2
Time: Turn Range: Touch Duration: Instant
You channel restorative energy to cure minor ailments and restore vitality. The target regains 2d6+2 hit points. The healing appears as warm, silver light.

Radiant Smite

Level 2
Time: Turn Range: 60 feet Duration: Instant
You call down a pillar of divine radiance that strikes your target from above. The spell deals 2d8 radiant damage. Undead, demonic, infernal, fiends and other creatures from the lower realms take double damage and must succeed on an additional Wis Mind save or be repelled back (unable to move) for 1d6 turns.

Rest Eternal

Level 2
Time: Turn Range: Touch Duration: Until dispelled
You consecrate a corpse, protecting it from decay and preventing it from being raised as un- dead. The corpse is preserved exactly in its current state and radiates a faint aura of peace. Any attempt to animate or desecrate the corpse automatically fails.