Wizard Spells for First Castings
Winter's Veil
Level 3 - CON save
- Level
- 3
- Casting Time
- Turn
- Range
- Self (20-foot radius)
- Duration
- 10 minutes, plus 2 minutes per caster level
- Target
- All creatures within radius
- Save
- CON Tough (half damage on successful save)
You create a swirling vortex of ice and snow that surrounds you. The area becomes heavily obscured and difficult terrain for all creatures (excluding caster). Any creature that starts its turn in the area takes 2d6 cold damage and must succeed on a CON Tough save or take full damage and be slowed for 3 rounds (half damage and no slow on a successful save). Allies are affected by this spell. Ranged attacks are negated.
At Higher Levels
At 6th level, the damage increases to 3d8 cold damage, and the area expands to 30 feet. At 9th level, the damage increases to 3d12 cold damage, and creatures that fail their save are frozen in place for 1 round.
Special
The spell can extinguish fires and provide protection from heat-based attacks.