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    Wizard Spells Mystic Powers

    Temporal Stasis

    Level 9 - WIS save
    Level
    9
    Casting Time
    Turn
    Range
    300 feet
    Duration
    1d6+1 rounds
    Target
    200-foot radius sphere, that rises 100 feet high.
    Save
    WIS Mind

    You freeze time itself within the target area. All creatures must succeed on a Mind save or be frozen in time, along with all objects and even the flow of time itself. The area appears as a perfect, motionless tableau. Only you can move and act within the frozen time.

    For 1d6+1 rounds you alone may move and act freely; every other creature, every object, and the flow of time itself hangs frozen in a perfect, motionless vivid scene. Once the stasis takes hold, the spell ends instantly if you deal damage to another creature, force a frozen one to make a save, or move or touch anything another creature is wearing or carrying.

    Special

    The stasis can only be ended if you lose focus. The DN may allow certain creatures to resist the effect based on story considerations. The spell may have unpredictable effects on the flow of time outside the area. The DN may require a rare focus, omen, or downtime ritual for effects of this scope.