Wizard Spells Mystic Powers
Swarmcall
Level 5 - CON save
- Level
- 5
- Casting Time
- Turn
- Range
- 120 feet
- Duration
- Sustained, up to 1 minute, plus 30 seconds per caster level
- Target
- 60-foot radius sphere
- Save
- CON Tough (half damage on successful save)
You summon a massive swarm of magical insects, birds, or other creatures that fills the target area. The swarm deals 3d8 piercing damage to any creature that enters or starts its turn in the area. The swarm heavily obscures vision and creates hampering ground, making movement and ranged attacks nearly impossible.
At Higher Levels
At 6th level, the damage increases to 4d8 piercing damage. At 9th level, the damage increases to 5d8 piercing damage, and the swarm can attack specific targets.
Special
The swarm can be dispersed by strong winds or fire.