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    Wizard Spells Mystic Powers

    Swarmcall

    Level 5 - CON save
    Level
    5
    Casting Time
    Turn
    Range
    120 feet
    Duration
    Sustained, up to 1 minute, plus 30 seconds per caster level
    Target
    60-foot radius sphere
    Save
    CON Tough (half damage on successful save)

    You summon a massive swarm of magical insects, birds, or other creatures that fills the target area. The swarm deals 3d8 piercing damage to any creature that enters or starts its turn in the area. The swarm heavily obscures vision and creates hampering ground, making movement and ranged attacks nearly impossible.

    At Higher Levels

    At 6th level, the damage increases to 4d8 piercing damage. At 9th level, the damage increases to 5d8 piercing damage, and the swarm can attack specific targets.

    Special

    The swarm can be dispersed by strong winds or fire.