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    Wizard Spells for First Castings

    Sunlight Bloom

    Level 3 - CON save
    Level
    3
    Casting Time
    Turn
    Range
    Self (30-foot radius)
    Duration
    Turn
    Target
    All creatures within radius
    Save
    CON Tough (half damage on successful save)

    You channel pure sunlight, creating a brilliant burst of radiant energy that fills the area around you. Each hostile creature in range takes 2d10 radiant force damage. Undead, demonic, infernal, fiends, and other creatures from the lower realms take double damage. The light also dispels magical darkness within the area.

    At Higher Levels

    At 6th level, the damage increases to 3d10 radiant damage. At 9th level, the damage increases to 5d10 radiant damage.

    Special

    The spell creates a beautiful display of golden light that resembles a miniature sun.