Wizard Spells Mystic Powers
Spell Anchor
Level 6
- Level
- 6
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- Sustained, up to 30 minutes, plus 5 minutes per caster level
- Target
- One spell or magical effect
- Save
- None
You create a magical anchor that prevents a spell or magical effect from being dispelled or countered. The anchored spell becomes nearly indestructible and cannot be affected by unravel magic or similar effects. The anchor appears as a glowing rune.
At Higher Levels
At 9th level, you can anchor up to three spells simultaneously.
Special
The anchor can only be destroyed by magic of 7th level or higher.