Wizard Spells Mystic Powers
Perfect Veil
Level 4
- Level
- 4
- Casting Time
- Turn
- Range
- Self
- Duration
- 30 minutes, plus 5 minutes per caster level
- Target
- Self and up to three willing creatures
- Save
- None
You weave a masterful illusion that hides you and your allies from sight and ordinary hearing, blurring you into your surroundings so you are very hard to notice by normal means. The veil does not fool a creature that tracks by smell, that detects vibrations through the ground, or that sees by heat (Thermal Vision) - such senses find you normally.
At Higher Levels
At 6th level, the veil can affect up to five creatures. At 9th level, up to ten creatures, and you can move at full speed without breaking the veil.
Special
The veil ends on any creature the moment it attacks or casts a spell that affects enemies. True-seeing magic such as Sight Beyond Veils, or high-level divination, still pierces it. Illusion effects ignore DR.