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    Wizard Spells Mystic Powers

    Perfect Veil

    Level 4
    Level
    4
    Casting Time
    Turn
    Range
    Self
    Duration
    30 minutes, plus 5 minutes per caster level
    Target
    Self and up to three willing creatures
    Save
    None

    You weave a masterful illusion that hides you and your allies from sight and ordinary hearing, blurring you into your surroundings so you are very hard to notice by normal means. The veil does not fool a creature that tracks by smell, that detects vibrations through the ground, or that sees by heat (Thermal Vision) - such senses find you normally.

    At Higher Levels

    At 6th level, the veil can affect up to five creatures. At 9th level, up to ten creatures, and you can move at full speed without breaking the veil.

    Special

    The veil ends on any creature the moment it attacks or casts a spell that affects enemies. True-seeing magic such as Sight Beyond Veils, or high-level divination, still pierces it. Illusion effects ignore DR.