Wizard Spells for First Castings
Ocean Hand
Level 3 - CON save
- Level
- 3
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- Concentration, up to 1 minute, plus 30 seconds per caster level
- Target
- One creature or object
- Save
- CON Tough (half damage on successful save)
You summon a massive hand of water (4 times larger than a typical adult human hand) that rises from a nearby water source. The hand can grasp, push, or crush the target. The target takes 2d8 bludgeoning damage and must succeed on a CON Tough save or be restrained by the watery grip. At least 1 flask (1 pint of water, or water base substance like ale, tea, etc.) must be present within 30 feet of you when spell casting.
At Higher Levels
At 6th level, the damage is increased to 3d8 bludgeoning damage. At 9th level, the damage increases to 4d8 bludgeoning damage.
Special
The spell requires a water source within 30 feet to cast.