Wizard Spells Mystic Powers
Nightmare Vision
Level 4 - WIS save
- Level
- 4
- Casting Time
- Turn
- Range
- 60 feet
- Duration
- 1 minute, plus 30 seconds per caster level
- Target
- One creature
- Save
- WIS Mind
You project terrifying visions into the target's mind, causing them to experience their worst nightmares. The target must succeed on a Mind save or be frightened and take 2d6 psychic damage. While frightened, the target suffers a -2 penalty to hit and checks and must use their movement to flee from you.
At Higher Levels
At 6th level, the damage increases to 3d6 psychic damage. At 9th level, the damage increases to 4d6 psychic damage, and the target may be paralyzed by fear.
Special
The target may attempt a Mind save at the end of each turn to end the effect. Mind effects ignore DR.