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    Wizard Spells Mystic Powers

    Nightmare Vision

    Level 4 - WIS save
    Level
    4
    Casting Time
    Turn
    Range
    60 feet
    Duration
    1 minute, plus 30 seconds per caster level
    Target
    One creature
    Save
    WIS Mind

    You project terrifying visions into the target's mind, causing them to experience their worst nightmares. The target must succeed on a Mind save or be frightened and take 2d6 psychic damage. While frightened, the target suffers a -2 penalty to hit and checks and must use their movement to flee from you.

    At Higher Levels

    At 6th level, the damage increases to 3d6 psychic damage. At 9th level, the damage increases to 4d6 psychic damage, and the target may be paralyzed by fear.

    Special

    The target may attempt a Mind save at the end of each turn to end the effect. Mind effects ignore DR.