Wizard Spells Mystic Powers
Hidden Stasis
Level 7 - CON save
- Level
- 7
- Casting Time
- Turn
- Range
- Touch
- Duration
- Until dispelled
- Target
- One willing creature or object
- Save
- CON Tough (unwilling targets only; negates, repeats at end of turn)
You place the target in a state of perfect stasis, freezing them in time and space. The target becomes completely immobile and invulnerable to all forms of damage and aging. A willing creature is placed in stasis automatically. An unwilling creature may attempt a Tough save to resist; on a failed save it is affected but repeats the save at the end of each of its turns, ending the effect on a success. The stasis field is nearly invisible and can only be detected by powerful magic.
At Higher Levels
At 9th level, you can place up to three targets in stasis simultaneously.
Special
The stasis can only be ended early by a successful Tough save, or when you choose to release the target. This spell is typically used for preserving allies or valuable objects.