Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Wizard Spells Mystic Powers

    Glacial Capsule

    Level 4 - CON save
    Level
    4
    Casting Time
    Turn
    Range
    60 feet
    Duration
    Sustained, up to 1 minute, plus 30 seconds per caster level
    Target
    One creature
    Save
    CON Tough

    You encase the target in a block of magical ice that freezes them solid. The target must succeed on a Tough save or be frozen in place, unable to move or take actions. The ice is extremely cold and deals 2d6 cold damage per round to the target. Creatures that need air begin suffocating per core rules after 1 minute. The target may attempt a Tough save at the end of each of its turns to end the effect.

    At Higher Levels

    At 6th level, the damage increases to 3d6 cold damage per round. At 9th level, the damage increases to 4d6 cold damage per round, and the ice becomes nearly unbreakable.

    Special

    The ice can be melted by fire or heat-based spells.