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    Wizard Spells Mystic Powers

    Astral Journey

    Level 9
    Level
    9
    Casting Time
    Turn
    Range
    Self
    Duration
    Sustained, up to 8 hours
    Target
    Self and up to five willing creatures
    Save
    None

    You and your allies transcend the material realm and journey through the astral realm. You can travel to any location, realm, or time you can imagine. The journey is instantaneous from your perspective, but time may pass differently in the material world. You appear as ethereal beings of pure thought and energy.

    Special

    The spell requires you to have a clear mental image of your destination. The DN determines how much time passes in the material world during your journey. Traveling to unknown locations or times may have unpredictable consequences. The DN should treat time travel as a story tool, not free player control of history.