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    Character Builder

    Unique Race Abilities

    Choose only 1 race Unique Abilities during character creation.

    Dark Sense: in complete darkness you have a 40% of sensing something is near you, within a 30 foot radius. Can attempt every hour, or when DN declares, moving or not.

    Human

    Versatile - +1 to any one ability score 16 or under one time.

    Flurry - Once per encounter, you may make 2 attack rolls in the same turn.

    Resilient - +1 Con Tough saves.

    Elf

    Twilight Sight - Outdoors at night, you can see in twilight, dusk, dawn, or under a clear full moon as though it were daytime. This does not function indoors, underground, or in total/magical darkness.

    Keen Hearing - +2 Dex Quick saves.

    Fey Grace - +1 AC when wearing no armor or light armor (padded / leather / studded).

    Dwarf

    Dark Sense - In dim light +2 to attack and darkness +1 to attack roll (see above).

    Stonecunning - +4 (+20%) Chance to detect stone traps, secret doors, or weak points.

    Iron Stomach - +2 Con Tough saves.

    Gnome

    Dark Sense - In dim light +2 to attack and darkness +1 to attack roll (see above).

    Cave Sense - 50% chance to find your way out of unknown underground terrain.

    Illusion Sense - +2 Wis Mind saves vs. illusions.

    Half-Goblin

    Dark Sense - In dim light +2 to attack and darkness +1 to attack roll (see above).

    Pack Raider - Gain +1 to hit when an ally is within 5 ft of your target.

    Low Blow - +1 damage against 4 feet or smaller.

    Half-Elf

    Adaptable - +1 to any one ability score 16 or under one time.

    Poised - +2 Wis Mind saves.

    Wanderer - 50% to find the way out of unknown above-ground terrain.

    Half-Orc

    Ferocity - Once per day, 1 extra attack when reduced to 1/2 HP.

    Brutal Strikes - +2 damage with melee weapons.

    Intimidating Presence - +2 Wis Mind saves to resist fear.

    Halfling

    Lucky - Once per day reroll any 1 failed save or attack roll.

    Small & Nimble - +2 Quick saves to avoid traps or hazards.

    Surefooted - Move at full speed in rough terrain.