Half-Goblin
(don’t ask) Small, quick humanoids with green-tinged or brown skin and sharp features. Goblins live in tribal communities led by the strongest or most cunning among them. They survive through scavenging, raiding, and guerrilla tactics, making up for their individual weakness with numbers, traps, and knowledge of their territory. Their height ranges from a bit taller than halflings, yet a bit shorter than dwarves, standing around just over 4 feet.
Choose only 1 race Unique Abilities during character creation.
Dark Sense: in complete darkness you have a 40% of sensing something is near you, within a 30 foot radius. Can attempt every hour, or when DN declares, moving or not.
Half-Goblin
Dark Sense - In dim light +2 to attack and darkness +1 to attack roll (see above).
Pack Raider - Gain +1 to hit when an ally is within 5 ft of your target.
Low Blow - +1 damage against 4 feet or smaller.