Young Earth Titan
- HP
- 162
- AC
- 20
- DR
- 0
- Attacks
- 2
- Attack
- 3d8+7, 2d10+7
- Size
- Huge
- Alignment
- Impartial Impartial (Wanderer)
- Intelligence
- Animal (1)
- Saves
- Quick 0 / Tough 7 / Mind -3
Young zaratans born from earthquakes, about the size of small hills. These dim-witted elementals concern themselves only with food, moving slowly across terrain in search of the best territory while being very territorial when provoked.
Special Attack
Slam: bludgeoning, melee 10 ft, +3 to hit, 3d8+7, 2d10+7. Bite: elemental, melee 5 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Spew Debris: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Spit Rock: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Quake Stomp: physical, 10-ft burst, save Dex Quick, knocked prone, cooldown 2 rounds.
Special Defense
Ground-shaking Movement. Magic Weapons: quality, its weapon attacks count as magical for overcoming DR. Fortress Breaker. Senses: Vibration Sense (feels movement, 90 ft), Night Vision (90 ft).