Monster Trove for Seasoned Adventurers
Verdant Guardian
Large - Impartial Kind (Mediator)
- HP
- 120
- AC
- 16
- DR
- 0
- Attacks
- 2
- Attack
- 2d10+4
- Size
- Large
- Alignment
- Impartial Kind (Mediator)
- Intelligence
- High (13-14)
- Magic Resistance
- +4 to saves vs. spells
- Saves
- Quick 2 / Tough 4 / Mind 2
Massive humanoid figures formed entirely of living wood and leaves, their bodies covered in moss and flowers that bloom and wither with the seasons. These protectors of the natural world can command plants to grow and attack, their connection to nature making them nearly immortal in forested areas.
Special Attack
Root Slam: bludgeoning, melee 5 ft, +3 to hit, 2d10+4. Vine Whip: elemental, melee 10 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Nature's Wrath: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.
Special Defense
Plant Growth. Regeneration: healing, regains HP each round, suppressed by specific damage types noted in the stat block. Senses: Vibration Sense (feels movement, 30 ft), Dark Sense (30 ft).