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    Monster Trove for Seasoned Adventurers

    Verdant Guardian

    Large - Impartial Kind (Mediator)
    HP
    120
    AC
    16
    DR
    0
    Attacks
    2
    Attack
    2d10+4
    Size
    Large
    Alignment
    Impartial Kind (Mediator)
    Intelligence
    High (13-14)
    Magic Resistance
    +4 to saves vs. spells
    Saves
    Quick 2 / Tough 4 / Mind 2

    Massive humanoid figures formed entirely of living wood and leaves, their bodies covered in moss and flowers that bloom and wither with the seasons. These protectors of the natural world can command plants to grow and attack, their connection to nature making them nearly immortal in forested areas.

    Special Attack

    Root Slam: bludgeoning, melee 5 ft, +3 to hit, 2d10+4. Vine Whip: elemental, melee 10 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Nature's Wrath: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.

    Special Defense

    Plant Growth. Regeneration: healing, regains HP each round, suppressed by specific damage types noted in the stat block. Senses: Vibration Sense (feels movement, 30 ft), Dark Sense (30 ft).