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    Monster Trove for Seasoned Adventurers

    Unicorn

    Large - Wild Kind (Liberator)
    HP
    105
    AC
    16
    DR
    0
    Attacks
    2
    Attack
    2d6+4, 1d8+4
    Size
    Large
    Alignment
    Wild Kind (Liberator)
    Intelligence
    High (13-14)
    Magic Resistance
    Magic resistance (+2 to saves vs. spells)
    Saves
    Quick 4 / Tough 3 / Mind 4

    A radiant horned horse that wards an ancient glade, gentle to the pure of heart and merciless to those who defile its wood. A unicorn heals the wounded, walks unseen between its trees, and asks only that its sanctuary be left unspoiled - but it will run through anyone who comes with axe or torch.

    Special Attack

    Horn: piercing, melee 5 ft, +3 to hit, 2d6+4 piercing and radiant. Hooves: bludgeoning, melee 5 ft, 1d8+4 bludgeoning. Healing Touch: restores 3d8 hit points to a wounded ally it touches, cooldown 2 rounds. Glade Step: teleports between any two trees within its wood.

    Special Defense

    Magic Resistance: +2 to saves against spells. Sacred Ward: immune to poison and charm; its presence lifts minor curses. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).