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    Monster Trove: Old Fears and Hungry Things

    Typhon

    Gargantuan - Wild Vile (Reaver)
    HP
    500
    AC
    20
    DR
    6
    Attacks
    1
    Attack
    6d10+8
    Size
    Gargantuan
    Alignment
    Wild Vile (Reaver)
    Intelligence
    High (13-14)
    Magic Resistance
    Wind and lightning magic are absorbed into Typhon's storm. Earth magic affects him normally while both feet touch the ground.
    Saves
    Quick 0 / Tough 8 / Mind 4

    Typhon is the storming enemy of divine order, a giant whose body combines wings, serpents, fire, and a reach that challenges the sky. Mountains become weapons around him and winds answer before he speaks. Typhon's presence makes stable geography and divine authority feel temporary, as mountains become ammunition and roads vanish beneath storm. Binding him beneath a mountain may be more achievable than destroying him.

    Special Attack

    Mountain-Hurl: choose a point within 120 ft. Creatures in a 30 ft radius make a Quick save or take 6d10 bludgeoning damage and fall down; success halves the damage and prevents falling down. Serpent Gale: up to three different creatures within 80 ft make Tough saves. Each failure deals 3d10 lightning damage and moves the creature 20 ft in a direction chosen by Typhon. A successful save avoids the damage and movement.

    Special Defense

    Buried, Not Slain: at 0 HP Typhon begins to reform in 3 rounds. A divine binding enacted during that time seals him beneath the battlefield and ends the encounter.