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    Monster Trove for Seasoned Adventurers

    Troll

    Large - Wild Vile (Reaver)
    HP
    132
    AC
    15
    DR
    1
    Attacks
    2
    Attack
    1d10+3, 1d10+3
    Size
    Large
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Below Average (5-7)
    Saves
    Quick 1 / Tough 3 / Mind -1

    It heals like a bad rumor and smells worse. Fire ends arguments; acid ends stories. A troll lairs under bridges, in bogs, and down ruined wells, dragging back anything it can fit in its jaws - which is most things. Too dim to fear much and too hungry to stop, it makes every fight a simple question: did you bring a torch?

    Special Attack

    Claws: slashing, melee 5 ft, +2 to hit, 1d10+3, 1d10+3. Rend: slashing, 5 ft; if both claws hit a target this round, deal +1 die.

    Special Defense

    Regeneration: regain 5 HP at start of turn unless fire/acid damaged since last turn. Senses: Night Vision (60 ft), Thermal Vision (60 ft).