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    Monster Trove for Seasoned Adventurers

    Treant

    Huge - Wild Kind (Liberator)
    HP
    230
    AC
    16
    DR
    3
    Attacks
    2
    Attack
    3d6+7, 3d6+7
    Size
    Huge
    Alignment
    Wild Kind (Liberator)
    Intelligence
    High (13-14)
    Saves
    Quick -1 / Tough 7 / Mind 2

    Ancient trees woken to a slow, deep awareness, guardians that stand watch over the oldest forests and crush anything that threatens their groves. At rest they are indistinguishable from ordinary timber.

    Special Attack

    Slam: bludgeoning, melee 10 ft, +5 to hit, 3d6+7 bludgeoning (two limbs). Rock Throw: bludgeoning, 60 ft, save Dex Quick, 3d10 bludgeoning (half on a save), cooldown 2 rounds. Rouse the Wood: control, awakens up to two nearby trees to fight at its side for 1 minute, cooldown special.

    Special Defense

    Bark Hide: resists nonmagical bludgeoning and piercing damage. False Appearance: while motionless, cannot be told from a normal tree. Fire Vulnerability: takes double damage from fire. Senses: Vibration Sense (feels movement, 90 ft), Dark Sense (30 ft).