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    Monster Trove for Seasoned Adventurers

    Tide Guardian

    Huge - Impartial Kind (Mediator)
    HP
    180
    AC
    16
    DR
    0
    Attacks
    4
    Attack
    2d8+6
    Size
    Huge
    Alignment
    Impartial Kind (Mediator)
    Intelligence
    Exceptional (15-16)
    Magic Resistance
    +4 to saves vs. spells
    Saves
    Quick 1 / Tough 5 / Mind 3

    Eight massive red tentacles burst from the water, revealing a benevolent guardian of coastal waters who detests those who would despoil the natural world. This ancient being can detach portions of its own flesh to heal supplicants or feed the lost, though it demands proper respect and offerings in return for its wisdom and aid.

    Special Attack

    Tentacle Slam: bludgeoning, melee 10 ft, +5 to hit, 2d8+6. Tentacle Crush: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds. Healing Touch: elemental, 30 ft, save Dex Quick, damage or condition, cooldown 2 rounds.

    Special Defense

    Water Breathing: aquatic, breathes water and air, cannot drown underwater. Regeneration: healing, regains HP each round, suppressed by specific damage types noted in the stat block. Senses: Night Vision (90 ft), Vibration Sense (feels movement, water vibration, 60 ft).