Monster Trove for Early Adventurers
Tide Crabs
Small - Wild Impartial (Seeker)
- HP
- 4
- AC
- 14
- DR
- 2
- Attacks
- 1
- Attack
- 1d4
- Size
- Small
- Alignment
- Wild Impartial (Seeker)
- Intelligence
- Animal (1)
- Saves
- Quick 1 / Tough 1 / Mind -3
Plate-sized crabs nesting in barnacle clusters at a cave mouth, more useful as rations than as a threat. They scatter from light and fight only when cornered or trodden on.
Special Attack
Pincer: piercing, melee, +1 to hit, 1d4 piercing; on a hit the target must pass a Strength check (TN 10) or the crab clamps on, dealing 1 automatic damage each round until pried off.
Special Defense
Hard Shell: chitin armor turns aside glancing blows. A waved torch sends them retreating. Senses: Night Vision (60 ft), Vibration Sense (feels movement, water vibration, 30 ft).