Skip to main content
Open Dungeons A free fantasy roleplaying game - go to the home page
Skip to content
    Monster Trove for Early Adventurers

    Tide Crabs

    Small - Wild Impartial (Seeker)
    HP
    4
    AC
    14
    DR
    2
    Attacks
    1
    Attack
    1d4
    Size
    Small
    Alignment
    Wild Impartial (Seeker)
    Intelligence
    Animal (1)
    Saves
    Quick 1 / Tough 1 / Mind -3

    Plate-sized crabs nesting in barnacle clusters at a cave mouth, more useful as rations than as a threat. They scatter from light and fight only when cornered or trodden on.

    Special Attack

    Pincer: piercing, melee, +1 to hit, 1d4 piercing; on a hit the target must pass a Strength check (TN 10) or the crab clamps on, dealing 1 automatic damage each round until pried off.

    Special Defense

    Hard Shell: chitin armor turns aside glancing blows. A waved torch sends them retreating. Senses: Night Vision (60 ft), Vibration Sense (feels movement, water vibration, 30 ft).