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    Monster Trove for Seasoned Adventurers

    Star Golem

    Large - Orderly Impartial (Arbiter)
    HP
    70
    AC
    14
    DR
    2
    Attacks
    1
    Attack
    2d8+2
    Size
    Large
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    High (13-14)
    Saves
    Quick 0 / Tough 3 / Mind 2

    A animated shrine-metal that hums a low note that stiffens ally spines and loosens enemy grips. A thin, pitiless light halos it, showing every flaw around it. It circles for an opening and punishes hesitation.

    Special Attack

    Slam: bludgeoning, melee 5 ft, +3 to hit, 2d8+2. Searing Touch: radiant, 10 ft, save Wis Mind, damage or condition, cooldown 2 rounds. Sapping Cry: 30 ft, save Wis Mind; on failure target suffers -1 to attack rolls for 1 round.

    Special Defense

    Hardened Hide: reduce the first point of slashing damage each round. Second Wind: once per fight, regain 1d6 HP at the start of its turn. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).