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    Monster Trove for Seasoned Adventurers

    Sphinx

    Large - Orderly Impartial (Arbiter)
    HP
    150
    AC
    17
    DR
    1
    Attacks
    2
    Attack
    2d8+4, 2d8+4
    Size
    Large
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Super-Genius (18)
    Magic Resistance
    Magic resistance (+2 to saves vs. spells)
    Saves
    Quick 2 / Tough 2 / Mind 4

    Guardian philosophers with claws. It tests trespassers with law dressed as riddles; answers are weighed, not merely spoken. A sphinx keeps a buried library, a sealed gate, or a secret meant to outlast empires, and it would genuinely rather you pass its test than fail it. Cleverness earns passage and sometimes a gift; a lie earns the claws it sheathes only out of courtesy.

    Special Attack

    Bite: piercing, melee 5 ft, +5 to hit, 2d8+4, 2d8+4. Riddle of Command: 60 ft, save Wis Mind; on fail compelled to a brief clause for 1 minute; cooldown 1/day. Wing Buffet: bludgeoning, 15-ft cone, save Dex Quick; knocked prone on fail.

    Special Defense

    Time-anchored: cannot be slowed below half speed; ignores first forced movement each round. Senses: Night Vision (60 ft), Keen Smell.