Monster Trove for Seasoned Adventurers
Sphinx
Large - Orderly Impartial (Arbiter)
- HP
- 150
- AC
- 17
- DR
- 1
- Attacks
- 2
- Attack
- 2d8+4, 2d8+4
- Size
- Large
- Alignment
- Orderly Impartial (Arbiter)
- Intelligence
- Super-Genius (18)
- Magic Resistance
- Magic resistance (+2 to saves vs. spells)
- Saves
- Quick 2 / Tough 2 / Mind 4
Guardian philosophers with claws. It tests trespassers with law dressed as riddles; answers are weighed, not merely spoken. A sphinx keeps a buried library, a sealed gate, or a secret meant to outlast empires, and it would genuinely rather you pass its test than fail it. Cleverness earns passage and sometimes a gift; a lie earns the claws it sheathes only out of courtesy.
Special Attack
Bite: piercing, melee 5 ft, +5 to hit, 2d8+4, 2d8+4. Riddle of Command: 60 ft, save Wis Mind; on fail compelled to a brief clause for 1 minute; cooldown 1/day. Wing Buffet: bludgeoning, 15-ft cone, save Dex Quick; knocked prone on fail.
Special Defense
Time-anchored: cannot be slowed below half speed; ignores first forced movement each round. Senses: Night Vision (60 ft), Keen Smell.