Monster Trove for Seasoned Adventurers
Solar Warden
Medium - Orderly Kind (Guardian)
- HP
- 94
- AC
- 15
- DR
- 3
- Attacks
- 2
- Attack
- 1d10+4, 1d10+4
- Size
- Medium
- Alignment
- Orderly Kind (Guardian)
- Intelligence
- Bright (11-12)
- Magic Resistance
- Immune to radiant damage. Resistant to fire.
- Saves
- Quick 3 / Tough 3 / Mind 2
A patrol entity of the divine upper realms, armored in solidified sunlight, walking the borders of divine domains with the dispassionate efficiency of something that has done this since before the current age began.
Special Attack
Light Lance: radiant, +6 to hit, 1d10+4 radiant (two strikes). Blinding Pulse: once per 4 rounds, save Dex Quick (TN 14) or be blinded until the end of its next turn and take 2d6 radiant.
Special Defense
Solar Aura: undead and lower-realm creatures within 30 ft suffer -2 to all rolls. Immune to radiant damage; resists fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).