Monster Trove: Old Fears and Hungry Things
Skeleton
Medium - Orderly Impartial (Arbiter)
- HP
- 14
- AC
- 11
- DR
- 1
- Attacks
- 1
- Attack
- 1d6+1
- Size
- Medium
- Alignment
- Orderly Impartial (Arbiter)
- Intelligence
- Non-Intelligent (0)
- Saves
- Quick 0 / Tough 1 / Mind -1
A skeleton is a dead frame held upright by a command, a curse or the residue of a violent place. It understands no fear and follows the shortest interpretation of its instruction.
Special Attack
Bone Weapon: bludgeoning, piercing or slashing, melee 5 ft, +1 to hit, 1d6+1. Grasping Bones: instead of dealing damage, it may hold a target it hits until the target wins a Strength Chance Roll.
Special Defense
Bare Bones: piercing attacks deal half damage, while bludgeoning attacks ignore its DR. Turn Undead affects it normally. Spoken proof that its command has been completed causes it to stop for 1 round while the animating force tests the claim.