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    Monster Trove: Old Fears and Hungry Things

    Skeleton

    Medium - Orderly Impartial (Arbiter)
    HP
    14
    AC
    11
    DR
    1
    Attacks
    1
    Attack
    1d6+1
    Size
    Medium
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Non-Intelligent (0)
    Saves
    Quick 0 / Tough 1 / Mind -1

    A skeleton is a dead frame held upright by a command, a curse or the residue of a violent place. It understands no fear and follows the shortest interpretation of its instruction.

    Special Attack

    Bone Weapon: bludgeoning, piercing or slashing, melee 5 ft, +1 to hit, 1d6+1. Grasping Bones: instead of dealing damage, it may hold a target it hits until the target wins a Strength Chance Roll.

    Special Defense

    Bare Bones: piercing attacks deal half damage, while bludgeoning attacks ignore its DR. Turn Undead affects it normally. Spoken proof that its command has been completed causes it to stop for 1 round while the animating force tests the claim.