Shellycoat
- HP
- 25
- AC
- 14
- DR
- 2
- Attacks
- 1
- Attack
- 1d8+1
- Size
- Small
- Alignment
- Impartial Impartial (Wanderer)
- Intelligence
- Average (8-10)
- Saves
- Quick 3 / Tough 2 / Mind 3
A shellycoat wears a coat of river shells that clatters before it appears. It calls from fords in the voice of a drowning traveler, then laughs when rescuers step into the deepest channel. The trick aims for boots full of water, lost dignity, and a story retold badly at the inn; death is rarely its purpose. When the river is truly flooding, the same clattering may be the only warning anyone receives.
Special Attack
Drowning Call: one creature within 40 ft makes a Mind save; on a failed save it moves toward the deepest visible water on its next turn. Shell Fist: bludgeoning, melee 5 ft, +2 to hit, 1d8+1.
Special Defense
The Coat Announces It: the shellycoat cannot approach within 20 ft without its shells being heard. A creature that answers the false cry by throwing a rope rather than entering the water automatically recognizes the trick. Offering a new shell earns one truthful warning about the river.