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    Monster Trove: Old Fears and Hungry Things

    Shedim

    Medium - Impartial Vile (Schemer)
    HP
    142
    AC
    17
    DR
    2
    Attacks
    1
    Attack
    2d8+3
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    High (13-14)
    Saves
    Quick 3 / Tough 3 / Mind 4

    Shedim are Lower-Realm spirits that attach themselves to abandoned shrines, broken promises, and households that mistake secrecy for safety. They appear differently according to the realm that shaped them, but their shadows bend away from sacred writing and their feet hover a finger's width above the ground. Some bargain; others magnify cruelty already present until the household destroys itself.

    Special Attack

    Whispered Permission: one creature within 30 ft makes a Mind save. On a failure, the Shedim may compel it to open one door, break one seal, or speak one hidden grievance.

    Special Defense

    No Unspoken Welcome: clearly refusing entry aloud grants +2 Mind against Whispered Permission. Restoring a broken vow tied to the site removes the Shedim's DR.