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    Monster Trove: Old Fears and Hungry Things

    Shark

    Large - Unaligned
    HP
    26
    AC
    13
    DR
    0
    Attacks
    1
    Attack
    1d10+2
    Size
    Large
    Alignment
    Unaligned
    Intelligence
    Animal (1)
    Saves
    Quick 2 / Tough 2 / Mind -2

    A shark circles below the light and commits only when blood, splashing or isolation marks a weak target. It is not cruel, merely exact about what looks edible.

    Special Attack

    Raking Bite: piercing, melee 5 ft, +3 to hit, 1d10+2. Against a creature already below its maximum HP, the shark gains +2 to the attack roll.

    Special Defense

    Must Keep Water Moving: if trapped in still, shallow water or hauled onto land, it suffers 1d6 damage each round and its AC becomes 8. A strong blow to the snout before it bites gives it -2 to its next attack.