Monster Trove for Early Adventures
Shaman Ogre
Medium - Wild Vile (Reaver)
- HP
- 57
- AC
- 13
- DR
- 0
- Attacks
- 1
- Attack
- 3d6+3
- Size
- Medium
- Alignment
- Wild Vile (Reaver)
- Intelligence
- Average (8-10)
- Saves
- Quick 1 / Tough 2 / Mind 2
Ogre spellcasters who channel primitive magic, their bodies covered in ritual scars and their eyes glowing with supernatural power. These shamans use their mystical abilities to enhance their allies and curse their enemies, standing at the center of their tribe's spiritual power.
Special Attack
Spirit Call: Melee, save Dex Quick, fail save roll 2d8+2 radiant, cooldown 2 rounds.
Special Defense
Tribal Wards: Enhanced resistance to magic.