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    Monster Trove: Old Fears and Hungry Things

    Selkie

    Medium - Impartial Kind (Mediator)
    HP
    64
    AC
    14
    DR
    1
    Attacks
    1
    Attack
    2d8+2
    Size
    Medium
    Alignment
    Impartial Kind (Mediator)
    Intelligence
    Average (8-10)
    Magic Resistance
    +2 to saves against spells
    Saves
    Quick 3 / Tough 3 / Mind 4

    A selkie leaves its sealskin above the tide and walks on land in human form. Whoever hides the skin can hold the selkie nearby, but cannot win loyalty, and the sea never stops calling through the walls.

    Special Attack

    Seal Rush: bludgeoning, melee 5 ft, +3 to hit, 2d8+2 while in seal form. Tide Call: water surges through a 30 ft line; creatures make a Quick save or take 2d6 bludgeoning damage and fall prone.

    Special Defense

    The Hidden Skin: without its sealskin the selkie cannot change shape or use Tide Call. Returning the skin ends all hostility and earns one safe sea crossing. Destroying it makes the selkie weary and turns every nearby seal against the destroyer.