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    Monster Trove: Old Fears and Hungry Things

    Sea Snake

    Small - Impartial Impartial (Wanderer)
    HP
    6
    AC
    14
    DR
    -1
    Attacks
    1
    Attack
    1 damage
    Size
    Small
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Animal (1)
    Saves
    Quick 4 / Tough -1 / Mind -2

    A sea snake moves through reefs and weed beds with little effort, surfacing only briefly before returning below. It is reluctant to bite unless trapped in a net, grabbed or pressed against a swimmer, but its venom is built for prey that cannot reach shore. Fishers fear finding one alive among the catch more than seeing it in open water.

    Special Attack

    Sea Venom: piercing, melee 5 ft, +3 to hit, 1 damage. The target makes a Tough save; on a failed save, it takes 2d8 poison damage and becomes Weary for 1d6 hours.

    Special Defense

    Water-Bound: on dry ground the snake has AC 9 and -3 Quick. It does not pursue a creature that releases it or moves out of the net, reef pocket or confined water where the encounter began.