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    Monster Trove: Old Fears and Hungry Things

    Scorpion

    Tiny - Impartial Impartial (Wanderer)
    HP
    3
    AC
    13
    DR
    -1
    Attacks
    1
    Attack
    1 damage
    Size
    Tiny
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Non-Intelligent (0)
    Saves
    Quick 2 / Tough -1 / Mind -3

    Boots, bedding, loose bark and stones holding the day's warmth are natural shelter for a scorpion. It does not chase, but anything that presses a hand or foot into its hiding place receives a fast defensive sting. In dry ruins the smallest cracks may hold several, making careless searches more dangerous than crossing the room.

    Special Attack

    Venomous Sting: piercing, melee 5 ft, +2 to hit, 1 damage. The target makes a Tough save; on a failed save, it takes 2d6 poison damage and suffers -1 Tough for 1 hour.

    Special Defense

    Hidden Underhand: before lifting stone, wood or abandoned gear, a careful search and successful Chance Roll reveals the scorpion. Thick gloves or boots give +2 Tough against Venomous Sting. Once exposed, it retreats toward the nearest crack.