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    Monster Trove: Old Fears and Hungry Things

    Scarecrow

    Medium - Orderly Impartial (Arbiter)
    HP
    42
    AC
    15
    DR
    2
    Attacks
    1
    Attack
    1d6+2
    Size
    Medium
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Low (2-4)
    Saves
    Quick 3 / Tough 3 / Mind 1

    A Scarecrow is a field effigy given movement by a command, a restless spirit, or years of fear directed toward its empty face. Straw leaks from its sleeves, crows follow at a cautious distance, and its painted expression never changes. Most guard a boundary exactly as instructed, including long after the farm, owner, or reason for guarding has disappeared.

    Special Attack

    Harvest Hook: slashing, melee 10 ft, +4 to hit, 1d6+2. A creature struck beside crops or tall grass makes a Mind save or becomes frightened for 1 round.

    Special Defense

    Dry Straw: fire ignores its DR and prevents it from using Harvest Hook on its next turn. Showing proof that the guarded field has a new rightful keeper allows an Intelligence Chance Roll to rewrite its command.