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    Monster Trove for Early Adventurers

    Sand Warden

    Large - Orderly Impartial (Arbiter)
    HP
    45
    AC
    15
    DR
    2
    Attacks
    2
    Attack
    1d6+2
    Size
    Large
    Alignment
    Orderly Impartial (Arbiter)
    Intelligence
    Below Average (5-7)
    Saves
    Quick 1 / Tough 4 / Mind -1

    A shifting mass of sand and grinding force, eight feet tall one moment and twelve the next, reshaping itself as it moves. A divine prison-guard that turns toward intruders with the patience of something that has done this a thousand times.

    Special Attack

    Sand Slam: bludgeoning, melee, +5 to hit, 1d6+2 bludgeoning. Sand Surge: bludgeoning, 15-ft cone, save Dex Quick or take 1d6 bludgeoning and be knocked prone, cooldown 2 rounds.

    Special Defense

    Immune to poison, disease, necrotic, and psychic. Resists piercing (half). Vulnerable to thunder (double, and it cannot submerge for 1 round). Moves 40 ft through sand and can submerge fully (Wisdom check TN 18 to detect); below half hit points it sinks away and resurfaces 20 ft off. Senses: Vibration Sense (feels movement, 60 ft), Night Vision (60 ft).