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    Monster Trove for Seasoned Adventurers

    Runic Siege Engine

    Large - Impartial Impartial (Wanderer)
    HP
    133
    AC
    17
    DR
    0
    Attacks
    2
    Attack
    3d10+4, 3d10+4
    Size
    Large
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Non-Intelligent (0)
    Magic Resistance
    Magic resistance (+2 to saves vs. spells)
    Saves
    Quick 4 / Tough 4 / Mind -3

    Massive siege weapons created by artificers to deal with various threats, their runic projectiles can burst with force, flame, or thunder. These constructs normally protect mountain battlements, though some continue to guard fallen fortresses, unable to distinguish friend from foe. Their magical targeting systems can track multiple enemies simultaneously, adjusting their aim with supernatural precision. The sound of their charging mechanisms creates an ominous hum that strikes fear into approaching armies.

    Special Attack

    Slam: bludgeoning, melee 5 ft, +1 to hit, 3d10+4, 3d10+4. Runic Blast: elemental, 60 ft, save Dex Quick, heavy damage, cooldown 2 rounds. Force Bolt: elemental, 60 ft, save Dex Quick, heavy damage, cooldown 2 rounds.

    Special Defense

    Magic Resistance: damping, bonus on saves vs. spells and arcane effects. Magic Weapons: quality, its weapon attacks count as magical for overcoming DR. Fortress Breaker. Senses: Night Vision (60 ft), Thermal Vision (60 ft).