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    Monster Trove for Early Adventures

    Quartz Shatterer

    Large - Wild Vile (Reaver)
    HP
    52
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    3d6+3
    Size
    Large
    Alignment
    Wild Vile (Reaver)
    Intelligence
    Average (8-10)
    Saves
    Quick 1 / Tough 2 / Mind 2

    Towering fiends carved from living crystal, their bodies pulse with fractured light that bends and splits around them. Every step leaves a scrape of glass on stone, and their voices sound like cracking ice. In battle, they hurl storms of razor shards torn from their own armor, then reforge the gaps in seconds. To face one in sunlight is blinding - the air itself becomes a field of glittering blades.

    Special Attack

    Gem Storm: 30 ft, save Dex Quick, fail save roll 2d8+2 slashing, cooldown 3 rounds.

    Special Defense

    Crystal Body: Defense, crystal lattice dampens cutting and piercing blows. Reflective Armor: Defense, sharp facets deflect glancing blows and scatter light. Mythic Resilience: Limited uses, convert a failed save to success, cannot use while incapacitated.