Pirate
- HP
- 10
- AC
- 11
- DR
- 1
- Attacks
- 1
- Attack
- Cutlass 1d6+1
- Size
- Medium
- Alignment
- Orderly Impartial
- Intelligence
- Average (8-10)
- Magic Resistance
- resistance to water attacks, cannot drown in any normal fashion
- Saves
- Quick 2 / Tough 0 / Mind -1
- Created By
- @netengdj
The Scourge of the seas, Pirates are good swimmers, know how to handle a ship, and always come in packs. Outlaw to the world, but bound by the law of the ship. When led by a Pirate Captain, they get a +1 Tough and Mind saving roll against retreating and fear attacks. If their Captain is killed, they automatically retreat as if feared.
Special Attack
Cheap Shot: If an enemy is distracted, prone, restrained, climbing, or otherwise unable to properly defend itself, the Pirate deals +1d4 damage.
Special Defense
Dirty Fighting: The pirate uses feints, distractions, thrown objects, and cheap tricks. When the surroundings offer something useful, the DN may lower the TN of a relevant Chance Roll.
Deck Fighter: The pirate is accustomed to fighting among rigging, railings, barrels, and cramped decks. Ordinary shipboard obstacles do not hinder its movement.