Monster Trove for Seasoned Adventurers
Pilgrim of the Final Light
Medium - Orderly Impartial (Arbiter)
- HP
- 167
- AC
- 16
- DR
- 1
- Attacks
- 2
- Attack
- 2d8+4
- Size
- Medium
- Alignment
- Orderly Impartial (Arbiter)
- Intelligence
- Average (8-10)
- Magic Resistance
- +2 to saves vs. divine or fear effects
- Saves
- Quick 2 / Tough 3 / Mind 1
A blind pilgrim carrying a dawn-lantern said to show the road every soul eventually walks. It moves slowly and speaks gently, lifting the lantern toward each traveler as if offering directions. Look into its light and you glimpse your own death waiting at the end of the path, close enough that your feet forget how to move.
Special Attack
Dawn Staff: radiant, melee, +5 to hit, 2d8+4. Final Light: 30 ft, save Wis Mind or target sees its possible death and hesitates/loses movement, cooldown 3 rounds.
Special Defense
Last Road: when reduced below half hp, leaves a trail of light allies can follow for healing/resolve. Darkness magic suppresses this for 1 round. Senses: Blind Sense (sees without eyes, mystical, 60 ft); no ordinary sight.