Phoenix
- HP
- 300
- AC
- 18
- DR
- 2
- Attacks
- 2
- Attack
- 2d10+7, 2d10+7
- Size
- Huge
- Alignment
- Wild Impartial (Seeker)
- Intelligence
- High (13-14)
- Saves
- Quick 4 / Tough 5 / Mind 3
Majestic birds of living fire that embody renewal, soaring over deserts and volcanic peaks in a trail of embers. To slay one is no victory - it gathers itself from its own ashes and rises again.
Special Attack
Talons: slashing, melee 10 ft, +5 to hit, 2d10+7 slashing and 1d8 fire (two talons). Fire Plume: fire, 40-ft radius, save Dex Quick, 6d8 fire (half on a save), cooldown 3 rounds. Searing Flight: leaves a trail of flame that ignites whatever it passes over.
Special Defense
Fire Immunity: immune to fire; a creature that touches the phoenix takes 2d6 fire. Rebirth from Ashes: when reduced to 0 hit points it collapses to ash and is reborn at full health in 1d4 rounds unless its ashes are doused with holy water or extinguishing magic. Flight: flies at very fast speed. Senses: Keen Sight, Twilight Sight.