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    Monster Trove: Old Fears and Hungry Things

    Ostrich

    Large - Impartial Impartial (Wanderer)
    HP
    22
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    1d10+2
    Size
    Large
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Animal (1)
    Saves
    Quick 4 / Tough 2 / Mind -1

    An ostrich avoids danger by outrunning it, but a nest, corner or injured mate changes flight into violence. The bird pivots on long legs and kicks forward with a claw capable of opening flesh through ordinary clothing. Its height makes fences and low brush poor protection, and an angry adult can keep pace beside a rider long enough to strike again.

    Special Attack

    Hammer Kick: slashing, melee 5 ft, +3 to hit, 1d10+2. A Medium or smaller target makes a Tough save; on a failed save, it is pushed 5 ft and suffers -2 Quick until the end of its next turn.

    Special Defense

    Open-Ground Runner: an ostrich cannot be caught on foot across open terrain unless wounded, trapped or magically slowed. Moving away from its nest or young ends pursuit; enclosing it removes this escape and gives it +2 Mind.