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    Monster Trove for Early Adventurers

    Nymph

    Medium - Orderly Kind (Guardian)
    HP
    23
    AC
    14
    DR
    0
    Attacks
    1
    Attack
    1d6+1
    Size
    Medium
    Alignment
    Orderly Kind (Guardian)
    Intelligence
    High (13-14)
    Saves
    Quick 2 / Tough 1 / Mind 2

    Graceful water spirits bound to streams, pools, and forest springs. Their presence brings calm and clarity, though they defend their waters fiercely when disturbed. A nymph can blind or burn intruders with bursts of radiant light, vanishing beneath the surface before a blow can land. Those who speak kindly or show respect often find the water turning warm and safe in return.

    Special Attack

    Nature’s Touch: 30 ft, save Dex Quick, fail save roll 1d4+2 radiant, cooldown 3 rounds.

    Special Defense

    Water’s Grace: Advantage on checks in water.