Monster Trove for Early Adventurers
Nymph
Medium - Orderly Kind (Guardian)
- HP
- 23
- AC
- 14
- DR
- 0
- Attacks
- 1
- Attack
- 1d6+1
- Size
- Medium
- Alignment
- Orderly Kind (Guardian)
- Intelligence
- High (13-14)
- Saves
- Quick 2 / Tough 1 / Mind 2
Graceful water spirits bound to streams, pools, and forest springs. Their presence brings calm and clarity, though they defend their waters fiercely when disturbed. A nymph can blind or burn intruders with bursts of radiant light, vanishing beneath the surface before a blow can land. Those who speak kindly or show respect often find the water turning warm and safe in return.
Special Attack
Nature’s Touch: 30 ft, save Dex Quick, fail save roll 1d4+2 radiant, cooldown 3 rounds.
Special Defense
Water’s Grace: Advantage on checks in water.