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    Monster Trove: Things Others Swore They Saw

    Naiad

    Medium - Impartial Kind (Mediator)
    HP
    24
    AC
    13
    DR
    0
    Attacks
    1
    Attack
    1d6+1
    Size
    Medium
    Alignment
    Impartial Kind (Mediator)
    Intelligence
    Average (8-10)
    Magic Resistance
    Water-shaping magic used against her is turned to her purposes instead; she is the water it is trying to command.
    Saves
    Quick 2 / Tough 1 / Mind 2

    She is the spring, not a thing living in it. Foul the water and she sickens; dam it and she weakens; fill it in and she is simply gone, and so is the water, permanently, for that valley. She is reasonable, she is territorial, and she has watched a great many people be careless in a place that cannot afford it. Villages downstream have opinions about travellers who wash in a naiad's pool.

    Special Attack

    Undertow: 20 ft within her water, save Dex Quick, fail save roll 1d6+1 bludgeoning and the target is dragged to the deepest point, cooldown 2 rounds. Cold Grip: bludgeoning, melee 5 ft, +2 to hit, 1d6+1.

    Special Defense

    Bound to the Spring: she cannot leave her water and loses 1d6 HP per round if removed from it, but within it she cannot be surprised and recovers 1d6 HP at the start of each of her turns. Fouled Water: any creature that pollutes, poisons or dams the spring halves her healing and she will fight to the death, hers or theirs. Clean Hands: a party that draws water respectfully and leaves the pool as they found it is never attacked at all.