Mummy Lord
- HP
- 280
- AC
- 17
- DR
- 2
- Attacks
- 1
- Attack
- 3d6+6
- Size
- Medium
- Alignment
- Orderly Vile (Tyrant)
- Intelligence
- High (13-14)
- Saves
- Quick 2 / Tough 6 / Mind 5
A high priest or king preserved beyond death to rule its tomb forever, wielding divine magic and a curse far deadlier than any common mummy's. Destroy its body and it knits itself back together from the relics that anchor its soul.
Special Attack
Rotting Fist: bludgeoning, melee 5 ft, +5 to hit, 3d6+6 bludgeoning and Mummy Rot on a failed Con Tough save, cooldown 2 rounds. Dreadful Glare: 60 ft, save Wis Mind, frightened and paralyzed for 1 round on a failed save, cooldown 3 rounds. Spellcasting (Cleric, caster level 9): 3/day - Harm Flesh, Dark Benediction; 1/day - Bind Soul.
Special Defense
Rejuvenation: if destroyed, the mummy lord reforms in 1d10 days unless its canopic relics are also unmade. Undead Nature: immune to poison, charm, and sleep. Fire Vulnerability: takes double damage from fire. Senses: Night Vision (60 ft), Living Sense (feels the living, 60 ft).