Monster Trove for Seasoned Adventurers
Minotaur Labyrinth King
Large - Orderly Vile (Tyrant)
- HP
- 353
- AC
- 18
- DR
- 3
- Attacks
- 2
- Attack
- 3d10+6
- Size
- Large
- Alignment
- Orderly Vile (Tyrant)
- Intelligence
- High (13-14)
- Saves
- Quick 3 / Tough 6 / Mind 5
A crowned minotaur who navigates any maze by listening to the panic echoing through its walls. It does not charge so much as herd, sealing corridors and folding the dungeon until the party is scattered and alone. It saves its great axe for the ones it has cut off from the rest, and it can always hear which of you is most afraid.
Special Attack
King's Axe: slashing, melee/10 ft, +7 to hit, 3d10+6. Labyrinth Decree: corridors shift or doors seal; enemies save Wis Mind or become lost/separated, cooldown 3 rounds.
Special Defense
Maze Sovereign: cannot be flanked or lost in enclosed spaces. Gains +1 damage for each enemy currently separated from allies. Senses: Night Vision (60 ft).