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    Monster Trove for Early Adventurers

    Mercenary

    Medium - Impartial Impartial (Wanderer)
    HP
    8-22
    AC
    13
    DR
    1
    Attacks
    1
    Attack
    1d8+2
    Size
    Medium
    Alignment
    Impartial Impartial (Wanderer)
    Intelligence
    Average (8-10)
    Saves
    Quick 2 / Tough 2 / Mind 2

    A mercenary sells practiced violence under terms: pay, duration, acceptable risk and what happens when the employer lies. Good companies study the ground before accepting a fight and concentrate on the threat most likely to break the contract. Courage has a price, and loyalty rarely survives a bargain already voided.

    Special Attack

    Contract Target: at the beginning of an encounter, the employer or mercenary names one visible target. Attacks against that target are made at +3 to hit and deal 1d8+2 damage; attacks against anyone else are made at +2 to hit.

    Special Defense

    Terms Broken: if the employer flees, falls or is exposed as withholding payment, the mercenary makes a Mind save. On a failed save, the mercenary withdraws, changes sides for a better immediate offer or demands new terms before fighting further.