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    Monster Trove for Seasoned Adventurers

    Medusa

    Medium - Impartial Vile (Schemer)
    HP
    110
    AC
    16
    DR
    0
    Attacks
    2
    Attack
    1d8+4, 1d8+4
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Bright (11-12)
    Saves
    Quick 3 / Tough 2 / Mind 3

    Once-mortal beings twisted into serpentine horrors, their hair a writhing nest of vipers and their stare a curse that turns the living to cold stone. A medusa fights as a patient archer, loosing arrow after arrow from the shadows of her lair - a ruined temple or statue-gallery filled with the petrified remains of all who met her eyes - and lets any who close the distance fall to her venomous snakes and deadening gaze.

    Special Attack

    Longbow Volley: piercing, 80 ft, two arrows, +3 to hit, 1d8+4 piercing each, no save. Petrifying Gaze: control, 60 ft, save Con Tough, restrained on a failed save and petrified if it fails the save again at the start of its next turn, cooldown 3 rounds. Serpent Hair: poison, melee 5 ft, save Con Tough, 1d6 poison and poisoned on a failed save, cooldown 2 rounds.

    Special Defense

    All-Around Sight: the writhing serpents watch every direction, so the medusa cannot be flanked or caught by surprise. Senses: Thermal Vision (60 ft), Keen Smell.