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    Monster Trove for Seasoned Adventurers

    Marid

    Large - Wild Impartial (Seeker)
    HP
    210
    AC
    17
    DR
    1
    Attacks
    3
    Attack
    2d8+6, 2d8+6, 2d8+6
    Size
    Large
    Alignment
    Wild Impartial (Seeker)
    Intelligence
    Exceptional (15-16)
    Magic Resistance
    +4 to saves vs. spells
    Saves
    Quick 3 / Tough 5 / Mind 4

    The proudest and mightiest of the genies, a towering being of living water who regards even other genies as lessers. A marid does nothing quietly - it boasts, bargains theatrically, and reshapes seas and storms to suit its mood. Bound or free, it expects to be addressed with the deference owed a king, and it remembers a slight far longer than a favor.

    Special Attack

    Trident: piercing, melee 10 ft, +5 to hit, 2d8+6 piercing (three sweeping strikes). Water Jet: water, 60 ft, save Dex Quick, 4d8 bludgeoning and knocked prone on a failed save, cooldown 2 rounds. Watery Body: dissolves into water to slip a hold or restraint and reform nearby, cooldown 2 rounds.

    Special Defense

    Elemental Water: resists cold; amphibious, swims at very fast speed and shapes water at will. Genie's Pride: +4 to saves against spells. Senses: Night Vision (60 ft), Vibration Sense (feels movement, water vibration, 30 ft).