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    Monster Trove: Old Fears and Hungry Things

    Mara

    Medium - Impartial Vile (Schemer)
    HP
    30
    AC
    12
    DR
    1
    Attacks
    1
    Attack
    1d8+3
    Size
    Medium
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    High (13-14)
    Saves
    Quick 2 / Tough 2 / Mind 4

    A Mara is a nightmare spirit that settles on a sleeper's chest, turning breath shallow and familiar rooms impossibly distant. It may appear as a thin woman, a crawling shadow, or a weight with no body at all. The Mara feeds on helpless awareness and returns to victims who begin fearing sleep itself. It prefers secrecy and flees when the room wakes together.

    Special Attack

    Nightmare Weight: one creature within 20 ft makes a Mind save or becomes held and takes 1d6 psychic damage at the start of its next two turns. An ally can shake it free.

    Special Defense

    Wake the Room: three creatures speaking the victim's name during the same round end Nightmare Weight. Dawn light reduces the Mara's DR to 0 and prevents it from hiding.