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    Monster Trove: Old Fears and Hungry Things

    Living Doll

    Tiny - Impartial Vile (Schemer)
    HP
    18
    AC
    14
    DR
    2
    Attacks
    1
    Attack
    1d8+3
    Size
    Tiny
    Alignment
    Impartial Vile (Schemer)
    Intelligence
    Bright (11-12)
    Saves
    Quick 4 / Tough 1 / Mind 4

    A Living Doll is a toy carrying a command, memory, or unwanted fragment of its maker. It remains motionless whenever watched directly, changing posture between blinks and appearing in rooms whose doors were locked. Its small hands cannot overpower an adult, so it studies routines, moves sharp objects, and arranges accidents until the household begins accusing itself.

    Special Attack

    Between Blinks: the doll moves up to 20 ft and makes a 1d8+3 strike whenever every creature that can see it fails a Mind save.

    Special Defense

    Keep Every Eye Upon It: while two creatures deliberately watch from different directions, it cannot use Between Blinks. Removing the object hidden inside its stuffing reduces it to an ordinary doll.